Irrlicht 3D Engine: IAttributes.h File Reference

| Irrlicht 3D Engine |

Classes | Namespaces
IAttributes.h File Reference
`#include "IReferenceCounted.h"`
`#include "SColor.h"`
`#include "vector3d.h"`
`#include "vector2d.h"`
`#include "line2d.h"`
`#include "line3d.h"`
`#include "triangle3d.h"`
`#include "position2d.h"`
`#include "rect.h"`
`#include "dimension2d.h"`
`#include "matrix4.h"`
`#include "quaternion.h"`
`#include "plane3d.h"`
`#include "irrString.h"`
`#include "irrArray.h"`
`#include "IXMLReader.h"`
`#include "EAttributes.h"`
`#include "path.h"`

Go to the source code of this file.

## Classes

- class irr::io::IAttributes
    Provides a generic interface for attributes and their values and the possiblity to serialize them. More...

## Namespaces

- namespace irr

    Everything in the Irrlicht Engine can be found in this namespace.

- namespace irr::io

    This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...

- namespace irr::video

    The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.