Hull
    name = "SH_GUARD_MONSTER_BODY"
    description = "SH_GUARD_MONSTER_BODY_DESC"
    speed = 0
    fuel = 0
    stealth = 5
    structure = 35
    slots = [
        Slot type = External position = (0.11, 0.59)
        Slot type = External position = (0.42, 0.79)
        Slot type = External position = (0.51, 0.16)
        Slot type = External position = (0.90, 0.27)
        Slot type = Internal position = (0.45, 0.40)
    ]
    buildCost = 1
    buildTime = 2
    Unproducible
    tags = [ "UNOWNED_FRIENDLY" "PEDIA_HULL_MONSTER_GUARD" ]
    location = All
    effectsgroups = [
        [[UNOWNED_OWNED_VISION_BONUS(MODERATE,40,30)]]
        EffectsGroup
            scope = Source
            activation = Source
            effects = [
                SetMaxDamage partname = "SR_WEAPON_0_1" value = Value + 1
                SetMaxDamage partname = "SR_WEAPON_4_1" value = Value + 5
                SetDamage partname = "SR_WEAPON_0_1" value = Value + 1
                SetDamage partname = "SR_WEAPON_4_1" value = Value + 5
            ]
    ]
    icon = ""
    graphic = "icons/monsters/sentinel.png"

#include "monster.macros"

#include "../ship_hulls.macros"
