Tech
    name = "CON_ART_HEAVENLY"
    description = "CON_ART_HEAVENLY_DESC"
    short_description = "BUILDING_UNLOCK_SHORT_DESC"
    category = "CONSTRUCTION_CATEGORY"
    researchcost = 100 * [[TECH_COST_MULTIPLIER]]
    researchturns = 6
    tags = [ "PEDIA_CONSTRUCTION_CATEGORY" ]
    prerequisites = "CON_CONTGRAV_ARCH"
    unlock = Item type = Building name = "BLD_ART_MOON"
    graphic = "icons/tech/artificial_heavenly_bodies.png"

#include "/scripting/common/base_prod.macros"
