############################################################
#                          Dialog                          #
############################################################
dialog(0)
   npc_begin
      text = gettext("What are you doing here in my house?")
   npc_end
   pc_begin
      option
         pre_test = have_item("models/objetos/itens/lata1/logan_lata1.dcc")
         text = gettext("Logan sent this to you.")
         action = give_item("models/objetos/itens/lata1/logan_lata1.dcc")
         action = dialog_init(4)
         action = go_to_dialog(4)
      option
         text = gettext("Just wandering, sorry...")
         action = go_to_dialog(1)
      option
         text = gettext("Not of your concern!")
         post_test = roll(INTIMIDATE, 20)
         if_action = dialog_init(2)
         if_action = go_to_dialog(2) 
         else_action = init_fight()
      option
         text = gettext("I'm lost.")
         action = go_to_dialog(3)
   pc_end
end_dialog
############################################################
#                          Dialog                          #
############################################################
dialog(1)
   npc_begin
      text = gettext("So please, leave this house.")
   npc_end
   pc_begin
      option
         text = gettext("Bye.")
         action = finish_dialog()
   pc_end
end_dialog
############################################################
#                          Dialog                          #
############################################################
dialog(2)
   npc_begin
      text = gettext("Please, don't do anything bad to us!")
   npc_end
   pc_begin
      option
         text = gettext("Bye.")
         action = finish_dialog()
   pc_end
end_dialog
############################################################
#                          Dialog                          #
############################################################
dialog(3)
   npc_begin
      text = gettext("And so am I.")
   npc_end
   pc_begin
      option
         text = gettext("Bye.")
         action = finish_dialog()
   pc_end
end_dialog
############################################################
#                          Dialog                          #
############################################################
dialog(4)
   npc_begin
      text = gettext("So you're the one Logan found. I need something from you.")
   npc_end
   pc_begin
      option
         text = gettext("What's that?")
         action = go_to_dialog(5)
   pc_end
end_dialog
############################################################
#                          Dialog                          #
############################################################
dialog(5)
   npc_begin
      text = gettext("The thing is: the Cruzeirense over there is having some problem, but refuses to talk about it. Get him a soda can to make him spill the beans.")
   npc_end
   pc_begin
      option
         text = gettext("Okay.")
         action = dialog_init(6)
         action = call_script("ia/script/tutorial/change_cruz_dialog.dsl")
         action = finish_dialog()
      option
         pre_test = roll(NOT_ENOUGH_TIME, 12)
         text = gettext("I'll do it if I find the time!")
         action = dialog_init(6)
         action = call_script("ia/script/tutorial/change_cruz_dialog.dsl")
         action = finish_dialog()
   pc_end
end_dialog
############################################################
#                          Dialog                          #
############################################################
dialog(6)
   npc_begin
      text = gettext("I'm very busy right now.")
   npc_end
   pc_begin
      option
         text = gettext("Okay.")
         action = finish_dialog()
   pc_end
end_dialog
############################################################
#                         Dialog                           #
############################################################
dialog(7)
   npc_begin
      text = gettext("I have nothing else for you in this version of DNT. Come back when there is a new release or join DNTeam to help us develop it!")
   npc_end
   pc_begin
      option
         text = gettext("Bye.")
         action = finish_dialog()
   pc_end
end_dialog
