############################################################
#                          Dialog                          #
############################################################
dialog(0)
   npc_begin
      text = gettext("Welcome to the F.S.C.")
   npc_end
   pc_begin
      option
         text = gettext("F.S.C.?")
         action = go_to_dialog(1)
      option
         text = gettext("Bye.")
         action = finish_dialog()
   pc_end
end_dialog
############################################################
#                          Dialog                          #
############################################################
dialog(1)
   npc_begin
      text = gettext("Free Software Church. Do you dig it, bro?")
   npc_end
   pc_begin
      option
         pre_test = align(FREE_SOFTWARE)
         text = gettext("Oh, great!")
         action = go_to_dialog(3)
      option
         pre_test = align(PROPRIETARY_SOFTWARE)
         text = gettext("Oh, great!")
         post_test = roll(BLUFF, 25)
         if_action = go_to_dialog(3)
         else_action = go_to_dialog(2)
      option
         pre_test = align(PROPRIETARY_SOFTWARE)
         text = gettext("No, it's a piece of shit!")
         action = go_to_dialog(2)
      option
         text = gettext("Where's the shovel?")
         action = go_to_dialog(2)
   pc_end
end_dialog
############################################################
#                          Dialog                          #
############################################################
dialog(2)
   npc_begin
      text = gettext("Ouch... another freak out!")
   npc_end
   pc_begin
      option
         text = gettext("Bye.")
         action = finish_dialog()
   pc_end
end_dialog
############################################################
#                          Dialog                          #
############################################################
dialog(3)
   npc_begin
      text = gettext("Bro, I need something from you... Or we'll be wasted!")
   npc_end
   pc_begin
      option
         text = gettext("Right.")
         action = go_to_dialog(7)
      option
         text = gettext("No way!")
         action = dialog_init(6)
         action = go_to_dialog(6)
   pc_end
end_dialog
############################################################
#                          Dialog                          #
############################################################
dialog(4)
   npc_begin
      text = gettext("I heard what you've done to Logan's notebook, square!")
   npc_end
   pc_begin
      option
         text = gettext("Sorry.")
         action = finish_dialog()
      option
         text = gettext("Die heretic!")
         action = init_fight()
      option
         text = gettext("Bye.")
         action = finish_dialog()
   pc_end
end_dialog
############################################################
#                          Dialog                          #
############################################################
dialog(5)
   npc_begin
      text = gettext("Hahaha! Linux on Santa's notebook!")
   npc_end
   pc_begin
      option
         text = gettext("Right right right!")
         action = go_to_dialog(3)
   pc_end
end_dialog
############################################################
#                          Dialog                          #
############################################################
dialog(6)
   npc_begin
      text = gettext("No talk to you. What a drag!")
   npc_end
   pc_begin
      option
         text = gettext("(Close dialog)")
         action = finish_dialog()
   pc_end
end_dialog
############################################################
#                          Dialog                          #
############################################################
dialog(7)
   npc_begin
      text = gettext("I need this crazy ration for my chickens. But The Farmer refuses to give it to me. Can you get a bag for me? But remember: without blood!")
   npc_end
   pc_begin
      option
         text = gettext("For sure.")
         action = dialog_init(8)
         action = add_mission("missions/tutorial/hippie1.mis")
         action = finish_dialog()
      option
         text = gettext("I can't! I love bloody work!")
         action = dialog_init(6)
         action = go_to_dialog(6)
   pc_end
end_dialog
############################################################
#                          Dialog                          #
############################################################
dialog(8)
   npc_begin
      text = gettext("I'm waiting for my ration, bro.")
   npc_end
   pc_begin
      option
         text = gettext("I'll get it.")
         action = finish_dialog()
      option
         text = gettext("They're out of stock!")
         post_test = roll(BLUFF, 22)
         if_action = complete_mission("missions/tutorial/hippie1.dsl", 200, 2)
         if_action = dialog_init(12)
         if_action = go_to_dialog(9)
         else_action = go_to_dialog(10)
   pc_end
end_dialog

############################################################
#                          Dialog                          #
############################################################
dialog(9)
   npc_begin
      text = gettext("Oh, really bad rap!")
   npc_end
   pc_begin
      option
         text = gettext("Sure, it is.")
         action = go_to_dialog(12)
   pc_end
end_dialog
############################################################
#                          Dialog                          #
############################################################
dialog(10)
   npc_begin
      text = gettext("Don't lie to me, bro!")
   npc_end
   pc_begin
      option
         text = gettext("(Close dialog)")
         action = finish_dialog()
   pc_end
end_dialog
############################################################
#                          Dialog                          #
############################################################
dialog(11)
   npc_begin
      text = gettext("Oh, you got it. A peak experience awaits!")
   npc_end
   pc_begin
      option
         text = gettext("For sure!")
         action = give_item("models/objetos/itens/racao/racao.dcc")
         action = complete_mission("missions/tutorial/hippie1.dsl", 200, 2)
         action = dialog_init(12)
         action = go_to_dialog(12)
   pc_end
end_dialog
############################################################
#                          Dialog                          #
############################################################
dialog(12)
   npc_begin
      text = gettext("I have nothing else for you in this version of DNT. Come back when there is a new release or join DNTeam to help us develop it!")
   npc_end
   pc_begin
      option
         text = gettext("Bye.")
         action = finish_dialog()
   pc_end
end_dialog
############################################################
#                          Dialog                          #
############################################################
dialog(13)
   npc_begin
      text = gettext("You killed her! Pig!")
   npc_end
   pc_begin
      option
         text = gettext("(Close dialog)")
         action = finish_dialog()
   pc_end
end_dialog
