Qt 4.8: Tile.qml Example File (demos/declarative/minehunt/qml/minehunt/MinehuntCore/Tile.qml)

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# Tile.qml Example File

demos/declarative/minehunt/qml/minehunt/MinehuntCore/Tile.qml

     /****************************************************************************
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     ** Contact: http://www.qt.io/licensing/
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     ** This file is part of the QtDeclarative module of the Qt Toolkit.
     **
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     ** Alternatively, this file may be used under the terms of the GNU Lesser
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     ** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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     ** Alternatively, this file may be used under the terms of the GNU
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     import QtQuick 1.0

     Flipable {
         id: flipable
         property int angle: 0

         width: 40;  height: 40
         transform: Rotation { origin.x: 20; origin.y: 20; axis.x: 1; axis.z: 0; angle: flipable.angle }

         front: Image {
             source: "pics/front.png"; width: 40; height: 40

             Image {
                 anchors.centerIn: parent
                 source: "pics/flag.png"; opacity: modelData.hasFlag

                 Behavior on opacity { NumberAnimation {} }
             }
         }

         back: Image {
             source: "pics/back.png"
             width: 40; height: 40

             Text {
                 anchors.centerIn: parent
                 text: modelData.hint; color: "white"; font.bold: true
                 opacity: !modelData.hasMine && modelData.hint > 0
             }

             Image {
                 anchors.centerIn: parent
                 source: "pics/bomb.png"; opacity: modelData.hasMine
             }

             Explosion { id: expl }
         }

         states: State {
             name: "back"; when: modelData.flipped
             PropertyChanges { target: flipable; angle: 180 }
         }

         property real pauseDur: 250
         transitions: Transition {
             SequentialAnimation {
                 ScriptAction {
                     script: {
                         var ret = Math.abs(flipable.x - field.clickx)
                             + Math.abs(flipable.y - field.clicky);
                         if (modelData.hasMine && modelData.flipped)
                             pauseDur = ret * 3
                         else
                             pauseDur = ret
                     }
                 }
                 PauseAnimation {
                     duration: pauseDur
                 }
                 RotationAnimation { easing.type: Easing.InOutQuad }
                 ScriptAction { script: if (modelData.hasMine && modelData.flipped) { expl.explode = true } }
             }
         }

         MouseArea {
             anchors.fill: parent
             acceptedButtons: Qt.LeftButton | Qt.RightButton
             onClicked: {
                 field.clickx = flipable.x
                 field.clicky = flipable.y
                 var row = Math.floor(index / 9)
                 var col = index - (Math.floor(index / 9) * 9)
                 if (mouse.button == undefined || mouse.button == Qt.RightButton) {
                     flag(row, col)
                 } else {
                     flip(row, col)
                 }
             }
             onPressAndHold: {
                 field.clickx = flipable.x
                 field.clicky = flipable.y
                 var row = Math.floor(index / 9)
                 var col = index - (Math.floor(index / 9) * 9)
                 flag(row, col)
             }
         }
     }