Qt 4.8: List of All Members for QGLFunctions

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# List of All Members for QGLFunctions

This is the complete list of members for QGLFunctions, including inherited members.

enum OpenGLFeature flags OpenGLFeatures QGLFunctions () QGLFunctions ( const QGLContext * ) ~QGLFunctions () glActiveTexture ( GLenum ) glAttachShader ( GLuint, GLuint ) glBindAttribLocation ( GLuint, GLuint, const char * ) glBindBuffer ( GLenum, GLuint ) glBindFramebuffer ( GLenum, GLuint ) glBindRenderbuffer ( GLenum, GLuint ) glBlendColor ( GLclampf, GLclampf, GLclampf, GLclampf ) glBlendEquation ( GLenum ) glBlendEquationSeparate ( GLenum, GLenum ) glBlendFuncSeparate ( GLenum, GLenum, GLenum, GLenum ) glBufferData ( GLenum, qgl_GLsizeiptr, const void *, GLenum ) glBufferSubData ( GLenum, qgl_GLintptr, qgl_GLsizeiptr, const void * ) glCheckFramebufferStatus ( GLenum ) : GLenum glClearDepthf ( GLclampf ) glCompileShader ( GLuint ) glCompressedTexImage2D ( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void * ) glCompressedTexSubImage2D ( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void * ) glCreateProgram () : GLuint glCreateShader ( GLenum ) : GLuint glDeleteBuffers ( GLsizei, const GLuint * ) glDeleteFramebuffers ( GLsizei, const GLuint * ) glDeleteProgram ( GLuint ) glDeleteRenderbuffers ( GLsizei, const GLuint * ) glDeleteShader ( GLuint ) glDepthRangef ( GLclampf, GLclampf ) glDetachShader ( GLuint, GLuint ) glDisableVertexAttribArray ( GLuint ) glEnableVertexAttribArray ( GLuint ) glFramebufferRenderbuffer ( GLenum, GLenum, GLenum, GLuint ) glFramebufferTexture2D ( GLenum, GLenum, GLenum, GLuint, GLint ) glGenBuffers ( GLsizei, GLuint * ) glGenFramebuffers ( GLsizei, GLuint * ) glGenRenderbuffers ( GLsizei, GLuint * ) glGenerateMipmap ( GLenum ) glGetActiveAttrib ( GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, char * ) glGetActiveUniform ( GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, char * ) glGetAttachedShaders ( GLuint, GLsizei, GLsizei *, GLuint * ) glGetAttribLocation ( GLuint, const char * ) : int glGetBufferParameteriv ( GLenum, GLenum, GLint * ) glGetFramebufferAttachmentParameteriv ( GLenum, GLenum, GLenum, GLint * ) glGetProgramInfoLog ( GLuint, GLsizei, GLsizei *, char * ) glGetProgramiv ( GLuint, GLenum, GLint * ) glGetRenderbufferParameteriv ( GLenum, GLenum, GLint * ) glGetShaderInfoLog ( GLuint, GLsizei, GLsizei *, char * ) glGetShaderPrecisionFormat ( GLenum, GLenum, GLint *, GLint * ) glGetShaderSource ( GLuint, GLsizei, GLsizei *, char * ) glGetShaderiv ( GLuint, GLenum, GLint * ) glGetUniformLocation ( GLuint, const char * ) : int | glGetUniformfv ( GLuint, GLint, GLfloat * ) glGetUniformiv ( GLuint, GLint, GLint * ) glGetVertexAttribPointerv ( GLuint, GLenum, void ** ) glGetVertexAttribfv ( GLuint, GLenum, GLfloat * ) glGetVertexAttribiv ( GLuint, GLenum, GLint * ) glIsBuffer ( GLuint ) : GLboolean glIsFramebuffer ( GLuint ) : GLboolean glIsProgram ( GLuint ) : GLboolean glIsRenderbuffer ( GLuint ) : GLboolean glIsShader ( GLuint ) : GLboolean glLinkProgram ( GLuint ) glReleaseShaderCompiler () glRenderbufferStorage ( GLenum, GLenum, GLsizei, GLsizei ) glSampleCoverage ( GLclampf, GLboolean ) glShaderBinary ( GLint, const GLuint *, GLenum, const void *, GLint ) glShaderSource ( GLuint, GLsizei, const char **, const GLint * ) glStencilFuncSeparate ( GLenum, GLenum, GLint, GLuint ) glStencilMaskSeparate ( GLenum, GLuint ) glStencilOpSeparate ( GLenum, GLenum, GLenum, GLenum ) glUniform1f ( GLint, GLfloat ) glUniform1fv ( GLint, GLsizei, const GLfloat * ) glUniform1i ( GLint, GLint ) glUniform1iv ( GLint, GLsizei, const GLint * ) glUniform2f ( GLint, GLfloat, GLfloat ) glUniform2fv ( GLint, GLsizei, const GLfloat * ) glUniform2i ( GLint, GLint, GLint ) glUniform2iv ( GLint, GLsizei, const GLint * ) glUniform3f ( GLint, GLfloat, GLfloat, GLfloat ) glUniform3fv ( GLint, GLsizei, const GLfloat * ) glUniform3i ( GLint, GLint, GLint, GLint ) glUniform3iv ( GLint, GLsizei, const GLint * ) glUniform4f ( GLint, GLfloat, GLfloat, GLfloat, GLfloat ) glUniform4fv ( GLint, GLsizei, const GLfloat * ) glUniform4i ( GLint, GLint, GLint, GLint, GLint ) glUniform4iv ( GLint, GLsizei, const GLint * ) glUniformMatrix2fv ( GLint, GLsizei, GLboolean, const GLfloat * ) glUniformMatrix3fv ( GLint, GLsizei, GLboolean, const GLfloat * ) glUniformMatrix4fv ( GLint, GLsizei, GLboolean, const GLfloat * ) glUseProgram ( GLuint ) glValidateProgram ( GLuint ) glVertexAttrib1f ( GLuint, GLfloat ) glVertexAttrib1fv ( GLuint, const GLfloat * ) glVertexAttrib2f ( GLuint, GLfloat, GLfloat ) glVertexAttrib2fv ( GLuint, const GLfloat * ) glVertexAttrib3f ( GLuint, GLfloat, GLfloat, GLfloat ) glVertexAttrib3fv ( GLuint, const GLfloat * ) glVertexAttrib4f ( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) glVertexAttrib4fv ( GLuint, const GLfloat * ) glVertexAttribPointer ( GLuint, GLint, GLenum, GLboolean, GLsizei, const void * ) hasOpenGLFeature ( QGLFunctions::OpenGLFeature ) const : bool initializeGLFunctions ( const QGLContext * ) openGLFeatures () const : QGLFunctions::OpenGLFeatures